Average FPS isn’t enough: how to measure 1% low and frametime
A practical guide to comparing two sessions without mistaking high FPS for a stable experience.
· updated Oct 16, 2026Frametime, 1% low, bottlenecks and the Windows settings that touch your game: what each one changes and how to measure it. 4 posts.
A practical guide to comparing two sessions without mistaking high FPS for a stable experience.
· updated Oct 16, 2026Stutter, low FPS or a frozen screen: find out which one you have and follow the order that fixes most cases, from the simple stuff to hardware.
Temperature, memory, power, drivers and storage explain more than a generic Registry list.
· updated Oct 16, 2026Some popular tweaks depend on context; turning them off or forcing them globally can hurt power, stability or frame pacing.
· updated Oct 16, 2026